Description
This is still a WIP project. The goal is to make my first cinematic style sequence with alot of VFX.
Modelled and rigged in Maya and textured in photoshop. The terrain was done in Zbrush and then decimated.
Rendered out a subdivided version of the model in several passes with Mental ray. The passes are then comped in Nuke. I work in Linear color space for correct lightning. The goal is to make a battle sequence where the immortals are under heavy fire and survive a wave of incomming bombs thanks to their deflective shields.
Specification
Click to see the wireframe and the specifications.
Textures
Diffuse, Specular and Emmsive respectively. All of the original textures are at 4096 resolution.
Top part and bottom part respectively.
Nuke composition
Passes: Diffuse, Specular, Reflection, Indirect, Emmisive, Depth, Fog, Volumetic light, AO and fluids such as the flame/smoke.
