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From: 2010 at Futuregames Academy (6 weeks project totally, where 1 week went for planning and concepting and the other 5 for developing and finetuning) About: November is a fast paced 3rd person turret defense game, where you fight hordes of zombies by placing offensive, defensive and supportive turrets.
Stuff that is worth mentioning is the math involved in the game. Uses alot of vector and quaternion math and minor matrix math for the placement of the turrets, view radius of the turrets, aiming all the way to the 3rd person camera, just to mention a few :) Cinematic and gameplay trailer
__________________________________________________________________________________ Unannounced Game from Supersledge (former Grin)
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From: 2010 at Futuregames Academy (2 weeks project) About: Supersledge is the former Grin with shipped titles such as Ghost Recon Advanced Warfighter and Bionic Commando! Duties: 3D Modelling and texturing props / object for an unanounced title that Supersledge (former GRIN) is developing for various platforms.
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From: 2003 - 2008 (during my freetime outside of school) Here is a quick video I grabbed from youtube showing the unit called Banshee from Reborn
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